Source code for blenderproc.python.loader.ShapeNetLoader

import glob
import json
import os
import pathlib
import random

import bpy

from blenderproc.python.types.MeshObjectUtility import MeshObject
from blenderproc.python.utility.Utility import resolve_path
from blenderproc.python.loader.ObjectLoader import load_obj


[docs]def load_shapenet(data_path: str, used_synset_id: str, used_source_id: str = "", move_object_origin: bool = True) -> MeshObject: """ This loads an object from ShapeNet based on the given synset_id, which specifies the category of objects to use. From these objects one is randomly sampled and loaded. Todo: not good: Note: if this module is used with another loader that loads objects with semantic mapping, make sure the other module is loaded first in the config file. :param data_path: The path to the ShapeNetCore.v2 folder. :param used_synset_id: The synset id for example: '02691156', check the data_path folder for more ids. :param used_source_id: Object identifier of the a particular ShapeNet category, see inside any ShapeNet category for identifiers :param move_object_origin: Moves the object center to the bottom of the bounding box in Z direction and also in the middle of the X and Y plane, this does not change the `.location` of the object. Default: True :return: The loaded mesh object. """ data_path = resolve_path(data_path) taxonomy_file_path = os.path.join(data_path, "taxonomy.json") files_with_fitting_synset = ShapeNetLoader._get_files_with_synset(used_synset_id, used_source_id, taxonomy_file_path, data_path) selected_obj = random.choice(files_with_fitting_synset) loaded_objects = load_obj(selected_obj) # In shapenet every .obj file only contains one object, make sure that is the case if len(loaded_objects) != 1: raise Exception("The ShapeNetLoader expects every .obj file to contain exactly one object, however the file " + selected_obj + " contained " + str(len(loaded_objects)) + " objects.") obj = loaded_objects[0] obj.set_cp("used_synset_id", used_synset_id) obj.set_cp("used_source_id", pathlib.PurePath(selected_obj).parts[-3]) ShapeNetLoader._correct_materials(obj) # removes the x axis rotation found in all ShapeNet objects, this is caused by importing .obj files # the object has the same pose as before, just that the rotation_euler is now [0, 0, 0] obj.persist_transformation_into_mesh(location=False, rotation=True, scale=False) # check if the move_to_world_origin flag is set if move_object_origin: # move the origin of the object to the world origin and on top of the X-Y plane # makes it easier to place them later on, this does not change the `.location` obj.move_origin_to_bottom_mean_point() bpy.ops.object.select_all(action='DESELECT') return obj
[docs]class ShapeNetLoader:
[docs] @staticmethod def _get_files_with_synset(used_synset_id: str, used_source_id: str, path_to_taxonomy_file: str, data_path: str) -> list: """ Returns a list of a .obj file for the given synset_id :param used_synset_id: the id of the category something like: '02691156', see the data_path folder for more ids :param used_source_id: object identifier of the a particular ShapeNet category, see inside any ShapeNet category for identifiers :param path_to_taxonomy_file: path to the taxonomy.json file, should be in the data_path, too :param data_path: path to the ShapeNetCore.v2 folder :return: list of .obj files, which are in the synset_id folder, based on the given taxonomy """ if os.path.exists(path_to_taxonomy_file): files = [] with open(path_to_taxonomy_file, "r") as f: loaded_data = json.load(f) parent_synset_id = ShapeNetLoader.find_parent_synset_id(data_path, used_synset_id, loaded_data) id_path = os.path.join(data_path, parent_synset_id) if not used_source_id: files.extend(glob.glob(os.path.join(id_path, "*", "models", "model_normalized.obj"))) else: if not os.path.exists(os.path.join(id_path, used_source_id)): raise Exception("The used_source_id {} is not correct".format(used_source_id)) # Using both the used_synset_id and used_source_id files.append(os.path.join(id_path, used_source_id, "models", "model_normalized.obj")) # Sort files to make random choice deterministic for the case when used_source_id is not specified files.sort() return files else: raise Exception("The taxonomy file could not be found: {}".format(path_to_taxonomy_file))
[docs] @staticmethod def find_parent_synset_id(data_path, synset_id, json_data): """ Returns the parent synset_id if it exists. If the synset_id is already parent synset_id, it is just returned :param data_path: path to the ShapeNetCore.v2 folder :param synset_id: the id of the category something like: '02691156', see the data_path folder for more ids :param json_data: loaded data from the ShapeNet taxonomy.json file :return: parent synset_id """ id_path = os.path.join(data_path, synset_id) # Check if the synset_id is alreay a parent synset_id if os.path.exists(id_path): return synset_id for block in json_data: if synset_id in block["children"]: parent_synset_id = block["synsetId"] return ShapeNetLoader.find_parent_synset_id(data_path, parent_synset_id, json_data) raise Exception("The used_synset_id {} does not exists in the taxonomy file".format(synset_id))
[docs] @staticmethod def _correct_materials(obj: MeshObject): """ If the used material contains an alpha texture, the alpha texture has to be flipped to be correct :param obj: object where the material maybe wrong """ for material in obj.get_materials(): if material is None: continue texture_nodes = material.get_nodes_with_type("ShaderNodeTexImage") if texture_nodes and len(texture_nodes) > 1: principled_bsdf = material.get_the_one_node_with_type("BsdfPrincipled") # find the image texture node which is connect to alpha node_connected_to_the_alpha = None for node_links in principled_bsdf.inputs["Alpha"].links: if "ShaderNodeTexImage" in node_links.from_node.bl_idname: node_connected_to_the_alpha = node_links.from_node # if a node was found which is connected to the alpha node, add an invert between the two if node_connected_to_the_alpha is not None: invert_node = material.new_node("ShaderNodeInvert") invert_node.inputs["Fac"].default_value = 1.0 material.insert_node_instead_existing_link(node_connected_to_the_alpha.outputs["Color"], invert_node.inputs["Color"], invert_node.outputs["Color"], principled_bsdf.inputs["Alpha"])