from blenderproc.python.modules.main.Module import Module
from blenderproc.python.lighting.SuncgLighting import light_suncg_scene
[docs]class SuncgLightingModule(Module):
""" Adds emission shader to lamps, windows and ceilings.
**Configuration**:
.. list-table::
:widths: 25 100 10
:header-rows: 1
* - Parameter
- Description
- Type
* - lightbulb_emission_strength
- The emission strength that should be used for light bulbs. Default: 15
- float
* - lampshade_emission_strength
- The emission strength that should be used for lamp shades. Default: 7
- float
* - ceiling_emission_strength
- The emission strength that should be used for the ceiling. Default: 1.5
- float
"""
def __init__(self, config):
Module.__init__(self, config)
[docs] def run(self):
"""
Run this current module.
"""
light_suncg_scene(self.config.get_float("lightbulb_emission_strength", 15), self.config.get_float("lampshade_emission_strength", 7), self.config.get_float("ceiling_emission_strength", 1.5))