Source code for blenderproc.python.modules.loader.CCMaterialLoaderModule

import os

from blenderproc.python.modules.main.Module import Module
from blenderproc.python.utility.Utility import resolve_path, Utility, resolve_resource
from blenderproc.python.loader.CCMaterialLoader import load_ccmaterials


[docs]class CCMaterialLoaderModule(Module): """ This modules loads all textures obtained from https://cc0textures.com, use the script (scripts/download_cc_textures.py) to download all the textures to your pc. All textures here support Physically based rendering (PBR), which makes the textures more realistic. All materials will have the custom property "is_cc_texture": True, which will make the selection later on easier. See the example section on how to use this in combination with a dataset: examples/datasets/shapenet_with_cctextures. **Configuration**: .. list-table:: :widths: 25 100 10 :header-rows: 1 * - Parameter - Description - Type * - folder_path - The path to the downloaded cc0textures. Default: resources/cctextures. - string * - used_assets - A list of all asset names, you want to use. The asset-name must not be typed in completely, only the beginning the name starts with. By default all assets will be loaded, specified by an empty list. Default: []. - list * - use_all_materials - If this is true all materials, which are available are used. This includes materials, which are not tileable an materials which have an alpha channel. By default only a reasonable selection is used. Default: False - bool * - add_custom_properties - A dictionary of materials and the respective properties. Default: {}. - dict * - preload - If set true, only the material names are loaded and not the complete material. Default: False - bool * - fill_used_empty_materials - If set true, the preloaded materials, which are used are now loaded completely. Default: False - bool """ def __init__(self, config): Module.__init__(self, config)
[docs] def run(self): if self.config.get_bool("use_all_materials", False) and self.config.has_param("used_assets"): raise Exception("It is impossible to use all materials and selected a certain list of assets!") load_ccmaterials( folder_path=resolve_path(self.config.get_string("folder_path", resolve_resource("cctextures"))), used_assets=self.config.get_list("used_assets", []), preload=self.config.get_bool("preload", False), fill_used_empty_materials=self.config.get_bool("fill_used_empty_materials", False), add_custom_properties=self.config.get_raw_dict("add_custom_properties", {}), use_all_materials=self.config.get_bool("use_all_materials", False) )