Source code for blenderproc.python.modules.loader.TextureLoaderModule

from blenderproc.python.modules.loader.LoaderInterface import LoaderInterface
from blenderproc.python.loader.TextureLoader import load_texture


[docs]class TextureLoaderModule(LoaderInterface): """ Depending on the form of the provided path: 1. Loads an image, creates an image texture, and assigns the loaded image to the texture, when a path to an image is provided. 2. Loads images and for each creates a texture, and assing an image to this texture, if a path to a folder with images is provided. NOTE: Same image file can be loaded once to avoid unnecessary overhead. If you really need the same image in different colorspaces, then have a copy per desired colorspace and load them in different instances of this Loader. Example 1: Load all images in the folder in sRGB colorspace and create appropriate textures. .. code-block:: yaml { "module": "loader.TextureLoader", "config": { "path": "path/to/folder/with/assets/" } } Example 2: Load a random image from the path in raw colorspace and create an appropriate texture. .. code-block:: yaml { "module": "loader.TextureLoader", "config": { "path": { "provider": "sampler.Path", "path": "path/to/folder/with/assets/*.png" } }, "colorspace": "Raw" } **Configuration**: .. list-table:: :widths: 25 100 10 :header-rows: 1 * - Parameter - Description - Type * - path - The path to the folder with assets/to the asset. - string * - colorspace - Colorspace type to assign to loaded assets. Default: 'sRGB'. Available: ['Filmic Log', 'Linear', 'Linear ACES', 'Non-Color', 'Raw', 'sRGB', 'XYZ']. - string """ def __init__(self, config): LoaderInterface.__init__(self, config)
[docs] def run(self): """ Loads images and creates image textures. """ textures = load_texture(self.config.get_string("path"), self.config.get_string("colorspace", "sRGB")) self._set_properties(textures)