Advanced ExamplesΒΆ
These examples introduce the usage of advanced BlenderProc modules and/or their combinations.
- auto_shading: How to change the shading mode of an object.
- camera_depth_of_field: Setting an object as the camera depth of field focus point.
- coco_annotations: Generating COCO annotations in polygon or RLE format.
- diffuse_color_image: How to render a scene without any lighting or shading.
- dust: How to add dust on top objects, to make them look more real.
- entity_displacement_modifier: Using displacement modifiers with different textures.
- lens_distortion: Add lens distortion from camera calibration to all output images.
- material_randomizer: Randomization of materials of selected objects.
- motion_blur_rolling_shutter: Generating motion blur and a rolling shutter effects.
- object_pose_sampling: Complex use of a 6D pose sampler.
- on_surface_object_sampling: Object pose sampling on a given surface surface.
- optical_flow: Obtaining forward/backward flow values between consecutive key frames.
- physics_convex_decomposition: This examples explains how to use a faster and more stable physics simulation (only linux)
- random_backgrounds: * Rendering an object in front of transparent background and then placing it on a random image
- random_room_constructor: Generating rooms and populating them with objects.
- stereo_matching: Compute distance image using stereo matching.