blenderproc.python.types.StructUtility module

class blenderproc.python.types.StructUtility.Struct(bpy_object)[source]

Bases: object

clear_all_cps()[source]

Removes all existing custom properties the struct has.

del_cp(key)[source]

Removes the custom property with the given key.

Parameters:key (str) – The key of the custom property to remove.
get_all_cps()[source]

Returns all custom properties as key, value pairs.

Return type:list
Returns:A list of key value pairs
get_attr(attr_name)[source]

Returns the value of the attribute with the given name.

Parameters:attr_name (str) – The name of the attribute.
Return type:Any
Returns:The value of the attribute
get_cp(key, frame=None)[source]

Returns the custom property with the given key.

Parameters:
  • key (str) – The key of the custom property.
  • frame (Optional[int]) – The frame number at which the value should be returned. If None is given, the current frame number is used.
Return type:

Any

Returns:

The value of the custom property.

get_name()[source]

Returns the name of the struct.

Return type:str
Returns:The name.
has_cp(key)[source]

Return whether a custom property with the given key exists.

Parameters:key (str) – The key of the custom property to check.
Return type:bool
Returns:True, if the custom property exists.
is_valid()[source]

Check whether the contained blender reference is valid.

The reference might become invalid after an undo operation or when the referenced struct is deleted.

Returns:True, if it is valid.
set_cp(key, value, frame=None)[source]

Sets the custom property with the given key.

Keyframes can be only set for custom properties for the types int, float or bool.

Parameters:
  • key (str) – The key of the custom property.
  • value (Any) – The value to set.
  • frame (Optional[int]) – The frame number which the value should be set to. If None is given, the current frame number is used.
set_name(name)[source]

Sets the name of the struct.

Parameters:name (str) – The new name.