blenderproc.python.types.ArmatureUtility module¶
-
class
blenderproc.python.types.ArmatureUtility.
Armature
(bpy_object)[source]¶ Bases:
blenderproc.python.types.EntityUtility.Entity
-
_clip_value_from_constraint
(value, constraint_name, axis)[source]¶ Checks if an axis is constraint, and clips the value to the min/max of this constraint. If the constraint does not exist, nothing is done.
Parameters: Return type: Returns: Clipped value if a constraint is set, else the initial value.
-
_determine_rotation_axis
()[source]¶ Determines the single rotation axis and checks if the constraints are set well to have only one axis of freedom.
Returns: The single rotation axis (‘X’, ‘Y’ or ‘Z’).
-
add_constraint_if_not_existing
(constraint_name)[source]¶ Adds a new constraint if it doesn’t exist, and returns the specified constraint.
Parameters: constraint_name ( str
) – Name of the desired constraint.Return type: Constraint
-
get_constraint
(constraint_name)[source]¶ Returns the desired constraint if existing; otherwise None.
Parameters: constraint_name ( str
) – Name of the constraint.Return type: Optional
[Constraint
]Returns: Constraint if it exists; else None.
-
get_location_constraint
()[source]¶ Returns the location constraint if existing; otherwise None.
Return type: Optional
[Constraint
]Returns: Location constraint if it exists; else None.
-
get_rotation_constraint
()[source]¶ Returns the rotation constraint if existing; otherwise None.
Return type: Optional
[Constraint
]Returns: Rotation constraint if it exists; else None.
-
hide
(hide_object=True)[source]¶ Sets the visibility of the object.
Parameters: hide_object ( bool
) – Determines whether the object should be hidden in rendering.
-
remove_constraint
(constraint_key)[source]¶ Removes a specified constraint.
Parameters: constraint_key ( str
) – Key to be removed.
-
set_location_constraint
(x_limits=None, y_limits=None, z_limits=None)[source]¶ Sets location constraints on the armature’s bone.
Parameters: - x_limits (
Optional
[List
[float
]]) – A list of two float values specifying min/max values along the x-axis or None if no constraint should be applied. - y_limits (
Optional
[List
[float
]]) – A list of two float values specifying min/max values along the y-axis or None if no constraint should be applied. - z_limits (
Optional
[List
[float
]]) – A list of two float values specifying min/max values along the z-axis or None if no constraint should be applied.
- x_limits (
-
set_rotation_constraint
(x_limits=None, y_limits=None, z_limits=None)[source]¶ Sets rotation constraints on the armature’s bone.
Parameters: - x_limits (
Optional
[List
[float
]]) – A list of two float values specifying min/max radiant values along the x-axis or None if no constraint should be applied. - y_limits (
Optional
[List
[float
]]) – A list of two float values specifying min/max radiant values along the y-axis or None if no constraint should be applied. - z_limits (
Optional
[List
[float
]]) – A list of two float values specifying min/max radiant values along the z-axis or None if no constraint should be applied.
- x_limits (
-
set_rotation_euler
(rotation_euler, mode='absolute', frame=None)[source]¶ Rotates the armature based on euler angles. Validates values with given constraints.
Parameters: - rotation_euler (
Union
[float
,list
,Euler
,ndarray
]) – The amount of rotation (in radians). Either three floats for x, y and z axes, or a single float. In the latter case, the axis of rotation is derived based on the rotation constraint. If these are not properly set (i.e., two axes must have equal min/max values) an exception will be thrown. - mode (
str
) – One of [“absolute”, “relative”]. For absolute rotations we clip the rotation value based on the constraints. For relative we don’t - this will result in inverse motion after the constraint’s limits have been reached. - frame (
Optional
[int
]) – Keyframe where to insert the respective rotations.
- rotation_euler (
-