blenderproc.python.utility.BlenderUtility module¶
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blenderproc.python.utility.BlenderUtility.
add_cube_based_on_bb
(bouding_box, name='NewCube')[source]¶ Generates a cube based on the given bounding box, the bounding_box can be generated with our get_bounds(obj) fct.
Parameters: - bounding_box – bound_box [8x[3xfloat]], with 8 vertices for each corner
- name (
str
) – name of the new cube
Return type: Object
Returns: the generated object
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blenderproc.python.utility.BlenderUtility.
add_group_nodes
(group)[source]¶ Adds the group input and output node and positions them correctly.
Parameters: group ( ShaderNodeTree
) – the group which will get an output and input nodeReturn bpy.types.NodeGroupInput, bpy.types.NodeGroupOutput: the input and output to the given group Return type: Tuple
[Node
,Node
]
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blenderproc.python.utility.BlenderUtility.
add_nodes_to_group
(nodes, group_name)[source]¶ Creates the node group, copies all attributes and links and adds the group input and output https://blender.stackexchange.com/a/175604
Parameters: - nodes (
Node
) – Nodes, which should be used - group_name (
str
) – Name of the group
Return bpy.types.ShaderNodeTree: the group which can be used inside of a bpy.types.ShaderNodeGroup
Return type: ShaderNodeTree
- nodes (
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blenderproc.python.utility.BlenderUtility.
add_object_only_with_direction_vectors
(vertices, normals, radius=1.0, name='NewDirectionObject')[source]¶ Generates a new object with the given vertices and normals, there will be an edge between each point and the point plus the normal times the radius. No faces are generated.
Parameters: Return type: Object
Returns: the generated obj
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blenderproc.python.utility.BlenderUtility.
add_object_only_with_vertices
(vertices, name='NewVertexObject')[source]¶ Generates a new object with the given vertices, no edges or faces are generated.
Parameters: Return type: Object
Returns: the generated obj
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blenderproc.python.utility.BlenderUtility.
collect_all_orphan_datablocks
()[source]¶ Returns all orphan data blocks grouped by their type
Return type: Dict
[str
,Any
]Returns: A dict of sets
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blenderproc.python.utility.BlenderUtility.
copy_attributes
(attributes, old_prop, new_prop)[source]¶ Copies the list of attributes from the old to the new prop if the attribute exists.
Param: attributes: Current selected attributes Param: old_prop: Old property Param: new_prop: New property
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blenderproc.python.utility.BlenderUtility.
copy_links
(nodes, goal_nodes, goal_links)[source]¶ Copies all links between the nodes to goal_links with the goal_nodes.
Parameters: - nodes (
Nodes
) – Nodes, which are used as base for the copying - goal_nodes (
Nodes
) – Nodes, which are will be newly connected - goal_links (
NodeLinks
) – Links, where all the newly generated links are saved
- nodes (
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blenderproc.python.utility.BlenderUtility.
copy_nodes
(nodes, goal_nodes)[source]¶ Copies all nodes from the given list into the group with their attributes
Param: node: the nodes which should be copied Param: goal_nodes: the nodes where they should be copied too
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blenderproc.python.utility.BlenderUtility.
copy_nodes_from_mat_to_material
(from_material, to_material)[source]¶ Copy nodes from one material to another material
Parameters: - from_material (
Material
) – The material from which the nodes are selected - to_material (
Material
) – The material to which the nodes will be copied
- from_material (
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blenderproc.python.utility.BlenderUtility.
get_all_blender_mesh_objects
()[source]¶ Returns a list of all mesh objects in the scene :rtype:
List
[Object
] :return: a list of all mesh objects
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blenderproc.python.utility.BlenderUtility.
get_all_materials
()[source]¶ Returns a list of all materials used and unused :rtype:
List
[Material
] :return: a list of all materials
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blenderproc.python.utility.BlenderUtility.
get_all_textures
()[source]¶ Returns a list of all textures. :rtype:
List
[Texture
] :return: All textures. Type: list.
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blenderproc.python.utility.BlenderUtility.
get_node_attributes
(node)[source]¶ Returns a list of all properties identifiers if they should not be ignored
Param: node: the node which attributes should be returned Return type: List
[str
]Returns: list of attributes of the given node