blenderproc.python.utility.BlenderUtility module¶
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blenderproc.python.utility.BlenderUtility.add_cube_based_on_bb(bouding_box, name='NewCube')[source]¶ Generates a cube based on the given bounding box, the bounding_box can be generated with our get_bounds(obj) fct.
Parameters: - bounding_box – bound_box [8x[3xfloat]], with 8 vertices for each corner
- name (
str) – name of the new cube
Return type: ObjectReturns: the generated object
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blenderproc.python.utility.BlenderUtility.add_group_nodes(group)[source]¶ Adds the group input and output node and positions them correctly.
Parameters: group ( ShaderNodeTree) – the group which will get an output and input nodeReturn bpy.types.NodeGroupInput, bpy.types.NodeGroupOutput: the input and output to the given group Return type: Tuple[Node,Node]
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blenderproc.python.utility.BlenderUtility.add_nodes_to_group(nodes, group_name)[source]¶ Creates the node group, copies all attributes and links and adds the group input and output https://blender.stackexchange.com/a/175604
Parameters: - nodes (
Node) – Nodes, which should be used - group_name (
str) – Name of the group
Return bpy.types.ShaderNodeTree: the group which can be used inside of a bpy.types.ShaderNodeGroup
Return type: ShaderNodeTree- nodes (
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blenderproc.python.utility.BlenderUtility.add_object_only_with_direction_vectors(vertices, normals, radius=1.0, name='NewDirectionObject')[source]¶ Generates a new object with the given vertices and normals, there will be an edge between each point and the point plus the normal times the radius. No faces are generated.
Parameters: Return type: ObjectReturns: the generated obj
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blenderproc.python.utility.BlenderUtility.add_object_only_with_vertices(vertices, name='NewVertexObject')[source]¶ Generates a new object with the given vertices, no edges or faces are generated.
Parameters: Return type: ObjectReturns: the generated obj
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blenderproc.python.utility.BlenderUtility.collect_all_orphan_datablocks()[source]¶ Returns all orphan data blocks grouped by their type
Return type: Dict[str,Any]Returns: A dict of sets
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blenderproc.python.utility.BlenderUtility.copy_attributes(attributes, old_prop, new_prop)[source]¶ Copies the list of attributes from the old to the new prop if the attribute exists.
Param: attributes: Current selected attributes Param: old_prop: Old property Param: new_prop: New property
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blenderproc.python.utility.BlenderUtility.copy_links(nodes, goal_nodes, goal_links)[source]¶ Copies all links between the nodes to goal_links with the goal_nodes.
Parameters: - nodes (
Nodes) – Nodes, which are used as base for the copying - goal_nodes (
Nodes) – Nodes, which are will be newly connected - goal_links (
NodeLinks) – Links, where all the newly generated links are saved
- nodes (
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blenderproc.python.utility.BlenderUtility.copy_nodes(nodes, goal_nodes)[source]¶ Copies all nodes from the given list into the group with their attributes
Param: node: the nodes which should be copied Param: goal_nodes: the nodes where they should be copied too
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blenderproc.python.utility.BlenderUtility.copy_nodes_from_mat_to_material(from_material, to_material)[source]¶ Copy nodes from one material to another material
Parameters: - from_material (
Material) – The material from which the nodes are selected - to_material (
Material) – The material to which the nodes will be copied
- from_material (
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blenderproc.python.utility.BlenderUtility.get_all_blender_mesh_objects()[source]¶ Returns a list of all mesh objects in the scene :rtype:
List[Object] :return: a list of all mesh objects
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blenderproc.python.utility.BlenderUtility.get_all_materials()[source]¶ Returns a list of all materials used and unused :rtype:
List[Material] :return: a list of all materials
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blenderproc.python.utility.BlenderUtility.get_all_textures()[source]¶ Returns a list of all textures. :rtype:
List[Texture] :return: All textures. Type: list.
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blenderproc.python.utility.BlenderUtility.get_node_attributes(node)[source]¶ Returns a list of all properties identifiers if they should not be ignored
Param: node: the node which attributes should be returned Return type: List[str]Returns: list of attributes of the given node